Post by fallon grimwood on Aug 30, 2008 8:39:06 GMT -5
the powers
hogwarts school of witchcraft and wizardry
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hogwarts school of witchcraft and wizardry
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Wizard/Witch Powers
animagus. able to transform into one specific animal (it will always be the same animal with the same looks) at will with a tap of one's wand. one must learn this ability, and in order to learn this ability as a student, one must be at the 5th year level or above. to register your animagus form, please go here. (8/30)
metamorphmagus. able to change a part or all of one's appearance at will. one must be born with this trait. (3/20)
parselmouth. one who has the ability to speak parseltongue, the language of snakes. a vary rare ability that one gains through use of dark magic or through genetics. it may also be learned over a long period of time. (2/15)
seer. one who has the ability to see most commonly the future. some seers are also able to see the past and present. seers do not see a definite future, but only possible ones. this ability is very rare and one must be born with it. (5/5)psychometrist. one who has the ability to see memories and past events, as well as feel what the wearer was feeling, through an object. (1/10)
legilimens. one who can extract feelings, thoughts, and memories from the minds of others. they can also implant feelings, thoughts, and memories into someone else whether real or imaginary. legilimens cannot use their ability on lycans with the exception of reading a weak-minded lycan's thoughts. this ability is learned. (0/50)
occlumens. one who can shield their thoughts, feelings, and memories from a legilimens. this ability is learned. (1/50)
telekinetic. one who can move objects with their mind. (6/20)
veela. one who is able to lure in the opposite gender with an innate charm. one must be born a veela from one or both parents who are veelas. (1/10)
elemental. one who has the ability to control an element. they can create, destroy, and manipulate it. only one person can be the elemental for an element at a time. one is either born with the ability or has it passed to them from the previous elemental upon the previous elemental's death.
earthfire- air
- water
elemental mage. one who can manipulate an element. they can not create nor destroy the element only change it. a rare ability that one is born with or learns through prolonged study and practice.
- earth (0/10)
- fire (1/10)
- air (1/10)
- water (2/10)
- shadow (3/3)
- lightning (1/3)
Creature Powers
lycans. have the ability to change into a wolf at will. superhuman strength. superhuman speed. superhuman senses. can read the thoughts of others and communicate through thought. can sense/smell emotions (ei. fear, anger, love) in others when in wolf form. one cannot be turned into a lycan by mere attack or spell - it is a complex and rarely survived process. (6/20)werewolves. another type of lycanthrope that the person's ability to change is subject to the phases of the moon. they lose all sense of self in transformation unless aided by magic (such as the wolfsbane potion). their transformed self can range from a deformed dog-like man to a full wolf form. (4/30)
vampires. have the ability to produce fangs and drain the blood of their victims. superhuman strength. superhuman speed. superhuman senses. on Manifest Destiny vampires are creatures, they are not the undead. they can have offspring, but it is extremely rare and requires admin permission since we don't want vampires running a muck having children all the time. much like with lycans humans can be turned into vampires but it is a very lengthy and rarely survived process, this is why vampires are so rare. (5/20)daywalking. vampires can walk in the sunlight without dying. extremely rare. (0/5)
demons. sometimes have a demonic form and human form and are able to change between them. superhuman strength. superhuman speed. superhuman senses. are often demons related to an element or ability such as:
- fire demon (can produce fire balls, ignite themselves on fire, touch fire without burning.)
- earth demon (can create earthquakes, levitate rocks, make vines/plants bind people)
- water demon (can produce water balls, become a liquidish state, breath under water)
- air demon (can create strong winds, manipulate weather to a degree such as push clouds away, can take on a vaporal state)
- shadow demon (can move around through shadows, can blind people with shadows, can produce shadow balls)
- memoria demon (can steal the memories of others, can manipulate memories, can drive a person insane)
- illusion demon (can create illusions, can drive a person insane or even kill them by fooling them into thinking the illusions, such as burning, are real)
(4/20)
centaurs. half-human half-horse. have an affinity with divination. superhuman strength. speed of a horse, superhuman senses. (0/10)
faeries. can vary their size from humanoid to miniature. have an affinity with elemental magic. can sometimes fly. (2/10)