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Post by Alejandro Ochoa on Sept 13, 2009 21:26:59 GMT -5
Class Rules: 1) Unless otherwise specified, wands are to be forfeited before class. All wands will be returned to their owners after class. *2) Come on time; if not, come with a phenomenal explanation as to why you were late. **3) Get along. Your grade depends on it. 4) No stupid behavior will be tolerated, and will be punished accordingly. Act like adults. 5) Don’t give up. It’s hard, but you get credit for trying. * A spell automatically teleports your wand for safekeeping the moment you enter the classroom. Makes a small popping noise when teleported. Don’t forget to add this in your RP! ** If you are ever late, a spell will paralyze you from the neck down the moment you attempt to enter the classroom (in a non-painful manner; one is simply unable to move). Also don’t forget this. Syllabus: Class One – Rules; Get to know your professor Class Two – Getting to know your teammates; what is Wandless Magic? (discussion) Class Three – Wandless Magic in theory and practice Class Four – Midterm Class Five – Refining Wandless Magic skills Class Six – Silent Spell casting with Wands Class Seven – Silent Spell casting without Wands Class Eight – Final Exam; Teammate evaluation forms due
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